//
// Almonaster.dll:  a component of Almonaster
// Copyright (c) 1998 Max Attar Feingold (maf6@cornell.edu)
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.

// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

#if !defined(AFX_GAMEENGINEGAMEOBJECT_H__E21FE393_D69B_11D3_A2F0_0050047FE2E2__INCLUDED_)
#define AFX_GAMEENGINEGAMEOBJECT_H__E21FE393_D69B_11D3_A2F0_0050047FE2E2__INCLUDED_

#include "Osal/IObject.h"
#include "Osal/ReadWriteLock.h"

class GameObject : public ReadWriteLock, public IObject {

    char* m_pszName;

public:

    GameObject();
    ~GameObject();

    int SetName (const char* pszName);
    const char* GetName();

    IMPLEMENT_IOBJECT;
};

#endif // !defined(AFX_GAMEENGINEGAMEOBJECT_H__E21FE393_D69B_11D3_A2F0_0050047FE2E2__INCLUDED_)